63 research outputs found

    Integración de las Tecnologías de la Información y las Comunicaciones. Experiencia en el Centro de Día de Mayores de Cruz Roja de A Coruña

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    [Resumen] El acceso y uso de las nuevas tecnologías ofrece a los ciudadanos un gran abanico de posibilidades y una gran cantidad de recursos, que les permiten mejorar su desempeño ocupacional, incrementar su participación en la sociedad y responder a sus necesidades vitales y a las demandas del entorno. Sin embargo, existen todavía muchas situaciones en las que no existe una accesibilidad real a las Tecnologías de la Información y las Comunicaciones, como es el caso de las personas con discapacidad o las personas mayores, por lo que se encuentran en una situación de exclusión y desigualdad con respecto al resto de la sociedad. Este capítulo describe la experiencia llevada a cabo en el Centro de Día de Mayores de Cruz Roja de A Coruña con las nuevas tecnologías, utilizando para ello el software In-TIC y una metodología específica para la intervención con personas mayores. El objetivo es facilitar su interacción con el entorno virtual y favorecer el acceso y uso de las TIC. Los resultados obtenidos evidencian una mejora en cuanto a las habilidades cognitivas de los usuarios, la adquisición de destrezas y conocimientos informáticos y la percepción y satisfacción de los mayores con respecto a las nuevas tecnologías

    Impacto de las tecnologías de la información y las comunicaciones en el funcionamiento en la vida diaria de niños con trastorno del espectro del autismo

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    [Resumo] Obxectivo. Investigar as relacións entre as Tecnoloxías da Información e as Comunicacións (TIC), o funcionamento na vida diaria e os nenos con Trastorno do Espectro do Autismo (TEA). Metodoloxía. Realizouse unha investigación estruturada en tres fases. A primeira fase empregou un proceso iterativo para o desenvolvemento de software específico; a segunda, foi un estudo mixto (transversal e fenomenolóxico) que afonda no funcionamento na vida diaria das persoas con TEA e, a terceira, baseouse nun estudo piloto para determinar o impacto dunha intervención baseada nas TIC. Os participantes foron nenos con TEA, familiares e profesionais (I fase: 39, II fase: 19 y III fase: 19 participantes). Resultados. O desenvolvemento dun software para nenos con TEA e unha guía para orientar o deseño desta tecnoloxía; descrición sobre o funcionamento na vida diaria de nenos con TEA; e resultados cunha tendencia lixeira ao incremento en certas habilidades despois dunha intervención baseada nas TIC. Discusión e conclusións. Os resultados indican que o uso das TIC como ferramentas de intervención é correcto e convincente. A investigación supón avances sobre a temática de estudo, tanto no coñecemento do autismo como na abordaxe terapéutica. Revela a necesidade de investigacións profundas para determinar o impacto real das TIC nesta intervención.[Resumen] Objetivo. Investigar las relaciones entre las Tecnologías de la Información de las Comunicaciones (TIC), el funcionamiento en la vida diaria y los niños con Trastorno del Espectro del Autismo (TEA). Metodología. Se ha realizado una investigación estructurada en tres fases. La primera fase ha empleado un proceso iterativo para el desarrollo de software específico; la segunda, ha sido un estudio mixto (transversal y fenomenológico) que profundiza en el funcionamiento en la vida diaria de las personas con TEA y, la tercera, se ha basado en un estudio piloto para determinar el impacto de una intervención basada en las TIC. Los participantes han sido niños con TEA, familiares y profesionales (I fase: 39, II fase: 19 y III fase: 19 participantes). Resultados. El desarrollo de un software para niños con TEA y una guía para orientar el diseño de esta tecnología; descripción sobre el funcionamiento en la vida diaria de niños con TEA; y resultados con una tendencia ligera al incremento en ciertas habilidades después de una intervención basada en las TIC. Discusión y conclusiones. Los resultados indican que el uso de las TIC como herramientas de intervención es correcto y convincente. La investigación supone avances sobre la temática de estudio, tanto el conocimiento del autismo como en el abordaje terapéutico. Revela la necesidad de investigaciones profundas para determinar el impacto real de las TIC en esta intervención.[Abstract] Objective. Investigate the relationship between Information and Communication Technologies (ICT), functioning in daily life and children with Autism Spectrum Disorder (ASD). Methods. It has designed an investigation structured in three phases. The first phase is an iterative process used to develop specific software; the second was a mixed (cross and phenomenological) study that delves into functioning in daily life of people with ASD and, the third, is based on a pilot study to determine the impact of an intervention based on ICT. Participants were children with ASD, family and professionals (phase I: 39, phase II: 19 and phase III: 19 participants). Results. The development of software for children with ASD and a guide to guide the design of this technology; description of the functioning in the daily life of children with ASD; and results with a slight tendency to increase in certain skills after an intervention based on ICT. Discussion and Conclusions. The results denote the use of ICT as a tool of intervention is correctly and convincing. The investigation represents progress on the subject of study, as much in the autism knowledge, as in therapeutic approach. It shows the need for extensive research to determine the real impact of ICT in this population

    Sleep Disturbances in Nursing Home Residents: Links to Quality of Life and Daily Functioning

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    [Abstract] The current study sought to determine the association of sleep with HRQOL and physical function among older nursing home residents. Participants were 37 older adults attending or residing in a semi-urban nursing-home facility in Galicia, Spain (70.3% cognitively normal, 29.7% cognitively impaired, aged 84.1±8.0, 81.1% women) who completed the Pittsburgh Sleep Quality Index (PSQI), the 5-level EuroQol-5D, a measure of HRQOL, and the International Classification of Functioning, Disability and Health (ICF) Core Sets for Sleep, a measure of physical functional. After adjustment for age, poor (PSQI score ≤ 14) and/or worse sleep quality (continuous PSQI score) was associated with several indices of lower HRQOL, including greater immobility (b = 0.19, p = 0.012) difficulty completing self-care (b = 0.23, p < 0.001) and daily activities (b = 0.18, p = 0.004), more severe anxiety/depression (b = 0.10, p = 0.042), and a lower overall health index (b = 0.06, p = 0.001). Further, poor/worse sleep quality was associated with several indices of functional impairment, including greater difficulty maintaining body position (b = 0.32, p = 0.004), walking (b = 0.17, p = 0.001), and moving around (b = 0.45, p = 0.009).GERIA-TIC Project, Project co-funded by the Galician Innovation Agency (GAIN) through the Connect PEME Program (3rd edition) (IN852A 2016/10) and EU FEDER funds, Collaborative Genomic Data Integration Project (CICLOGEN). Data mining and molecular docking techniques for integrative data analysis in colon cancer. “Funded by the Ministry of Economy, Industry and Competitiveness. Galician Network of Research in Colorectal Cancer (REGICC) ED431D 2017/23, Galician Network of Medicines (REGID) ED431D 2017/16 funded by the Department of Culture Education and University Planning aids for the consolidation and structuring of competitive research units of the University System of Galicia of the Xunta de Galicia and Singular Centers (ED431G/01) endowed with FEDER funds of the E

    Guidelines to support graphical user interface design for children with autism spectrum disorder: an interdisciplinary approach

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    Trátase dun resumo estendido da ponencia[Abstract] The study aims to describe the guidelines to support user interface design for develop technology centered in the specific learning style, abilities and needs of children with Autism Spectrum Disorder (ASD). This research study describes the conclusions drawn following a process of interactive design of software, ASD Module, In-TIC PC. Four groups of participants were involved in the process: specialists with experience in the intervention with people with ASD, specialists with experience in the development and design of technology for people with disability, children with ASD and their families (n = 39). The techniques used to formalize the collection of information from different groups of participants were observation, interview, group discussions and a questionnaire. The results of the study target the development of a design guide that includes the evidence, the basic ideas and suggestions deduced from the design and development process of the ASD Module. This translates into a list of rules with suggestions to consider in the design and adaptation of technology for children with ASD. These guidelines of interface design provide useful information for researchers, developers, social and healthcare professionals and families, with the aim of offering alternatives for children with ASD and facilitating the understanding of daily life.Xunta de Galicia; ED431G/01Xunta de Galicia; GRC2014/049Red Gallega de Investigación sobre Cáncer Colorrectal; ED431D 2017/23Red Gallega de Investigación sobre Cáncer Colorrectal; ED431D 2017/1

    Tejiendo puentes entre universidad y recursos sociosanitarios: recursos tecnológicos audiovisuales para la elección contextualizada de las prácticas en el Grado en Terapia Ocupacional

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    [Resumen] Numerosos recursos sociosanitarios participan en las Estancias Prácticas (I a VIII) del Grado en Terapia Ocupacional de la Universidad de A Coruña. Casi cien terapeutas ocupacionales participan en estas materias como tutores-profesores para que los estudiantes comprendan y apliquen conocimientos relacionados con la práctica clínica-comunitaria. Las coordinadoras de estas estancias detectaron que el alumnado percibe una distancia entre las asignaturas impartidas en la facultad y las desarrolladas en centros de prácticas. Propuesta.- Acción de innovación docente que facilite la toma de decisiones de los estudiantes en la selección de prácticas utilizando recursos tecnológicos audiovisuales. Durante 2018-2019, las/os tutores de prácticas hicieron videos cortos explicando su contexto laboral y su experiencia como terapeuta ocupacional. Estos videos, disponibles en Moodle, se utilizaron en las reuniones de organización de las estancias, donde los estudiantes consensuan el centro al que irán. El material audiovisual se utilizó como puente entre universidad y recursos socio-sanitarios. Se recogieron las percepciones de la experiencia de estudiantes (n = 50) y profesorado-tutores (n = 13), utilizando Mentimeter. Resultados.- Mejora en la toma de decisiones, mayor percepción de control sobre una experiencia desconocida e identificación de esta acción como facilitador para el primer contacto con el contexto práctico.[Abstract] Numerous social-health care institutions participate on the Placement Modules (I to VIII) of the Occupational Therapy Bachelor at University of A Coruña. Almost one hundred occupational therapists participate in these modules as tutors-teachers so that students understand and apply knowledge related to clinical-community practice. Placement modules coordinators identified students’ perceived distance between the modules taught at the faculty and those developed in practice. Proposal.- Innovative teaching-learning action aimed to facilitate students’ decision making process to choose their placement using audio-visual technological resources. During the academic year 2018-2019, placement tutors-teachers created short videos explaining their work context and their experience as occupational therapists. These videos, available on Moodle, were used during placements organizational meetings where the students agree on which center will develop their placement. The audio-visual material was used as a bridge between university and social-health care institutions. Students (n = 50) and teacher-tutors’ (n = 13) perceptions of the experience were gathered using Mentimeter. Results.- Improvement in decision making, greater perception of control over an unknown experience and identification of this experience as a facilitator for the first contact with the practical context

    Gamificación e interactividade nas aulas da UDC

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    [Resumo] Este traballo xestouse no Grupo de Innovación Educativa “Gamificación e interactividade nas aulas” da Universidade da Coruña. Como principal obxectivo planeouse determinar o potencial da creación de contidos interactivos dentro das presentacións de diferentes materias mediante tecnoloxías coma os clickers on-line e ferramentas de gamificación para captar a atención do alumnado. A comunicación presenta os resultados do emprego das enquisas online e en tempo real, a través de diversas aplicacións, coma AnswerGarden, Kahoot e Mentimeter. A metodoloxía interactiva aplicouse en materias do Grao en Terapia Ocupacional e na Universidade Sénior da Universidade da Coruña. Os participantes activos inclúen aos propios docentes, estudantes xoves (entre 19 e 25 anos) e persoas maiores de 50 anos (Universidade Sénior). Os estudantes de 2º e 3º de Terapia Ocupacional (n=105) participaron nas enquisas (media de 6 consultas online por materia). Na Universidade Sénior, 30 estudantes reflectiron as súas percepcións sobre diferentes temáticas como saúde, benestar e envecellemento e manifestaron os coñecementos acadados sobre o uso das TIC. Nesta primeira experiencia, comprobouse que a gamificación pode ser aplicada nos contornos universitarios con diferentes grupos de estudantes. A participación e visualización dos resultados prodúcese en tempo real, ofrecendo unha retroalimentación inmediata e contribuíndo á aprendizaxe de contidos específicos[Abstract] The present work was created by Group of Educative Innovation “Gamification and interactivity in classrooms” of Universidade da Coruña. The main proposal was to determine the potential derivate from the creation of interactive contains on presentation of few subjects through technologies. One example of that is the use of clickers online and tools for gamification to get the attention from students. The paper presents the results from the use of online and on time enquires through diverse applications, like AnswerGarden, Kahoot and Mentimeter. The interactive methodology was applied in subjects of Degree in Occupational Therapy and of Senior University. The active participants were the own teachers, young students (19 – 25 years old) and people with more than 50 years (Senior University). The students from 2 and 3 course of Occupational Therapy (n=105) participated on enquires (main of 6 consults by subject). In Senior University, 30 students reflected their perceptions about different subjects, as health, wellbeing and aging, and exposed their own knowledge about ICT. In that first experience, authors checked that gamification can be applied along universities contexts with different groups of students. The participation and display of results occur in real time, offering an immediate feedback and contributing to the knowledge of specific contain

    Assistive technology based on client-centered for occupational performance in neuromuscular conditions

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    [Abstract] Knowledge of the patient’s own perception of functioning and dependence, and of environmental factors, is of significant value. The main goals of this study are (1) to obtain a general profile of the occupational performance of persons with neuromuscular disorders (NMD) and their needs related to that performance and (2) to determine the support resources (assistive technologies [AT], adjustment, and/or caregiver) required to improve or maintain their level of independence. This cross-sectional study involved 24 persons with NMD. The functional independence measure (FIM), the checklist of a home’s accessibility level, and a specific questionnaire were administered. The sample included 14 women (58.3%) and 10 men (41.7%). A mean of 61.7 (standard deviation=17.2) was obtained for FIM motor, over 91, indicating a moderate level of dependence. The AT most frequently used was a wheelchair (70.8%). Architectural barriers were detected in the majority of users’ homes (87.5%). Concise assessment of the independence needs of people with NMD, according to their occupational performance, and prescription of resources to meet those needs are required. This procedure should be implemented in healthcare programs, including care to a caregiver

    The use of computers and augmentative and alternative communication devices by children and young with cerebral palsy

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    [Abstract] The purpose of the study was to determine the use of computers and assistive devices amongst children with cerebral palsy (CP) and establish the satisfaction level of both users and educational staff. The study was carried out with 30 children with cerebral palsy. A questionnaire was designed to characterize the use of new technologies and assistive devices. Some of the questions were reserved for the teachers. Even though 29 users show some type of communication difficulty, only 4 users dispose of a computer-aided communication device, with the static symbolic board being the most widely used device (4). More than half of the participants (17) regularly use a computer, 16 of them requiring some type of assistive device. The perception of the teachers with regard to the use of Information and Communications Technologies (ICTs) in the classrooms is positive in 5 out of 6 cases. ICTs only provide assistance if their application is accompanied by the involvement of professionals and the child's social environment. The low use of Augmentative and Alternative Communication techniques along with the absence of communication codes reveal the need to establish training protocols. The inclusion of social, physical, and personal factors is considered essential in order to evaluate the needs for assistive technology
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